In the wake of the false heroism of Spec Ops: The Line, Hotline Miami captivated players with a simple question: do you enjoy hurting people? Within Hotline Miami’s tightly designed, neon-bathed confines, the answer was a resounding ‘yes’. And then, you use this knowledge to kill every last person standing in the most brutal, gratuitous manner possible. You discover the difference between someone holding a baseball bat and a semiautomatic pistol the hard way. You learn where enemies are placed, and what direction they’re facing. Restarts are instant, because death is only a single enemy bullet away. The original Hotline Miami practically established a genre unto itself, using the form of the top-down indie shooter for relentless, unapologetically ugly murder sprees-whether the victims deserved it or not. How do you follow up one of the most influential cult games of the past decade?
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